If it is not, then it is false and we will not check the entry during import. You're looking for image properties to maintain when importing it into UDK to make sure they're the same. Navigate to the texture you're replacing, it should be under the Objects > Content tabs. We need some info from there to make sure everything goes well. First things first, open up UE Explorer and open the upk from the unpacked folder in your workspace. Once your custom texture is all set, it's time to create the tfc file you need.
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